Post by Beta on Jun 23, 2008 18:14:59 GMT -5
2376
The Dominion has been defeated. Against all odds, the Federation of Planets and its allies were victorious. Many brave souls gave their lives for the cause—soldiers and civilians, friends and family, leaders and lovers—but it finally seems that once more everything is safe and well in the galaxy.
The war criminals who aided the Dominion now face trial - but by whom? You see, even the most noble wars cause damage. Even the wars with the best intention behind them cause problems.
Anarchy
Out of all the powers involved in the Dominion War, the Cardassian Union suffered the most. Their capital planet of Cardassian Prime was utterly destroyed, leaving the survivors to live in a place of anarchy, famine, and disease. While their other colonies and territories may not have suffered the same destruction, with their government destroyed they cannot do much to keep the pieces together.
Tension
While still intact, the Romulan Star Empire came out of the war with its own political problems to sort out. Fighting alongside their old enemies left a growing rift between the Romulan people. Should they return to the isolationist ways, or should they entertain the idea of staying on the Federation's good side?
The Klingon Empire finds it's self in a similar situation. Do they separate themselves from the Federation or do they continue what has become an improbable - but strong - relationship? The issue could tear apart Qo'noS and what little is left of the Klingon Empire.
Recovery
The Federation - and all involved in the war - are trying to rebuild. Havoc has been wrecked throughout Federation space. The Federation feels they have a duty to keep law and order in the alpha and beta quadrants during this troubled time, but how can they do that when half their resources - both in people and technology - are gone?
____________
We are a somewhat free-form Star Trek RPG, set shortly after the end of the Dominion War. Our purpose is to address the end of the war issues left behind after the finale of Deep Space Nine.
The Dominion has been defeated. Against all odds, the Federation of Planets and its allies were victorious. Many brave souls gave their lives for the cause—soldiers and civilians, friends and family, leaders and lovers—but it finally seems that once more everything is safe and well in the galaxy.
The war criminals who aided the Dominion now face trial - but by whom? You see, even the most noble wars cause damage. Even the wars with the best intention behind them cause problems.
Anarchy
Out of all the powers involved in the Dominion War, the Cardassian Union suffered the most. Their capital planet of Cardassian Prime was utterly destroyed, leaving the survivors to live in a place of anarchy, famine, and disease. While their other colonies and territories may not have suffered the same destruction, with their government destroyed they cannot do much to keep the pieces together.
Tension
While still intact, the Romulan Star Empire came out of the war with its own political problems to sort out. Fighting alongside their old enemies left a growing rift between the Romulan people. Should they return to the isolationist ways, or should they entertain the idea of staying on the Federation's good side?
The Klingon Empire finds it's self in a similar situation. Do they separate themselves from the Federation or do they continue what has become an improbable - but strong - relationship? The issue could tear apart Qo'noS and what little is left of the Klingon Empire.
Recovery
The Federation - and all involved in the war - are trying to rebuild. Havoc has been wrecked throughout Federation space. The Federation feels they have a duty to keep law and order in the alpha and beta quadrants during this troubled time, but how can they do that when half their resources - both in people and technology - are gone?
____________
We are a somewhat free-form Star Trek RPG, set shortly after the end of the Dominion War. Our purpose is to address the end of the war issues left behind after the finale of Deep Space Nine.